
No Insurance
Cannot insure items before raid
Escape from Tarkov · PvP Season
Live Season modifiers mirrored from Tarkov.dev. Global rules hit every PMC; personal modifiers are optional point trades. Header Season mode unlocks Season-priced tools — this page always shows the PvP Season rule set (currently viewing alongside PvP).
Dataset refreshed
Server-wide
These rules apply to all players for the duration of Kord Breach.

Cannot insure items before raid

Item crafting time is reduced by 50%
Crafting skill starts at level 51

Your character gains 25% more experience

Traders across Tarkov are experiencing an armor shortage

Black Division operatives can be encountered on specific locations

Hideout zones don't require the Found in Raid status
Tap modifiers to build a loadout. Drawbacks award points; advantages spend them. In-game balance must finish at 0 or higher. Exclusive pairs lock each other out.
Usually drawbacks — these give you points to spend on advantages.
Advantages that cost the points you earned from drawbacks.
Reference
Global modifiers reshape the wipe for everyone. Personal modifiers are a loadout of trade-offs you choose when creating or editing your Season character.
TarkovHQ shows the API point value on each personal modifier. Plan a zero-sum (or Underdog-boosted) balance before locking in exclusive pairs such as Hemophilia / Thrombophilia.
Use the header Season profile when browsing flea prices, traders, quests or hideout costs that differ from regular PvP. This perks page itself is sourced from the PvP Season API.
FAQ
Server-wide Season rules such as no insurance, crafting bonuses, XP changes, armour shortages or hideout FiR exemptions.
Positive point tags typically give you points to spend; negative tags cost points for stronger upsides. Some modifiers exclude each other.
Yes. When Tarkov.dev publishes a new Season payload, TarkovHQ refreshes the cached catalogue (default daily TTL). Days remaining always recompute from the stored start/end times on each request.